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	<title>Generation ABXY</title>
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	<description>Tales of a modern gamer entranced by the golden years.</description>
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		<title>Generation ABXY</title>
		<link>http://generationabxy.wordpress.com</link>
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		<title>Charlie Oscar Delta: A Reflection on Call of Duty 4: Modern Warfare&#8217;s Multiplayer Functionality in Anticipation of Modern Warfare 2.</title>
		<link>http://generationabxy.wordpress.com/2009/08/28/charlie-oscar-delta-a-reflection-on-call-of-duty-4-modern-warfares-multiplayer-functionality-in-anticipation-of-modern-warfare-2/</link>
		<comments>http://generationabxy.wordpress.com/2009/08/28/charlie-oscar-delta-a-reflection-on-call-of-duty-4-modern-warfares-multiplayer-functionality-in-anticipation-of-modern-warfare-2/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 20:40:26 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=123</guid>
		<description><![CDATA[Call of Duty 4: Modern Warfare set a new standard for competitive multiplayer functionality in a primarily console-focused First-Person Shooter.  Its character progression was adopted my many of the shooters that followed it to market, though there remain numerous examples of shooters that hew closer to the classic design sensibilities.  However, even though the first [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=123&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/08/28/charlie-oscar-delta-a-reflection-on-call-of-duty-4-modern-warfares-multiplayer-functionality-in-anticipation-of-modern-warfare-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<title>A reflection on my Twitter usage and what future features my many readers can begin frothing about.</title>
		<link>http://generationabxy.wordpress.com/2009/07/16/a-reflection-on-my-twitter-usage-and-what-future-features-my-many-readers-can-begin-frothing-about/</link>
		<comments>http://generationabxy.wordpress.com/2009/07/16/a-reflection-on-my-twitter-usage-and-what-future-features-my-many-readers-can-begin-frothing-about/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 11:51:32 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Changing Gears]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Contact]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=87</guid>
		<description><![CDATA[I admit, I am strongly attracted to Twitter as a microblogging platform. I don&#8217;t pretend that I was ever a blogger who was able to keep a consistent schedule, however, as my appreciation for Twitter has spread I have found it more and more difficult to write traditional articles.  This development is  more strongly associated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=87&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/07/16/a-reflection-on-my-twitter-usage-and-what-future-features-my-many-readers-can-begin-frothing-about/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<title>Of the Cult of Personality that often Poisons those who Blog About Games, and the Impact this Virus has on End-Users.</title>
		<link>http://generationabxy.wordpress.com/2009/04/05/of-the-cult-of-personality-that-often-poisons-those-who-blog-about-games/</link>
		<comments>http://generationabxy.wordpress.com/2009/04/05/of-the-cult-of-personality-that-often-poisons-those-who-blog-about-games/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 14:27:51 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[End-Users]]></category>
		<category><![CDATA[Hardcore]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=74</guid>
		<description><![CDATA[The dangerous side of a cult of personality is that it can negatively affect the quality of the gaming blogs, most of which could not afford such reductions.  Reporting the news as it happens, or posting rumors from popular gaming forums (without attribution) appears to be the goal for the majority of mainstream gaming blogs.  That's great, and there's a place for that kind of discussion.  However, there is no legitimate reason why a self-titled games blogger should be requesting game developers to be more forceful in the way they present themselves, apart from the obvious financial implications.  More clicks means more money, and it's obvious how this could be very attractive to those who could directly benefit from it.  However, it's not a positive progression for the end-user, who would be forced to endure a greater level of gossip and meaningless drivel if such a transition ever became universal.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=74&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/04/05/of-the-cult-of-personality-that-often-poisons-those-who-blog-about-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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			<media:title type="html">variablegear</media:title>
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		<title>Why Game Designers Have no Legitimate Reason to Complain about Heather Chaplin&#8217;s GDC Rant and How Much Farther Games Still Have to Evolve to Achieve Something Truly Memorable.</title>
		<link>http://generationabxy.wordpress.com/2009/04/02/how-much-farther-games-still-have-to-evolve/</link>
		<comments>http://generationabxy.wordpress.com/2009/04/02/how-much-farther-games-still-have-to-evolve/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 08:42:00 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Hardcore]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=52</guid>
		<description><![CDATA[As time goes on, the industry's reliance on established concepts makes it more and more difficult to build games that appeal to a wider audience while not being total cakewalks devoid of meaning.  Somehow, this is possible in the film industry, but impossible in the gaming space.  The act of leveling up or completing a quick-time event or choosing a dialog option is so non-essential to producing an interactive experience worth investing in.  And, yet, these cliches still end up in most modern games, despite the fact that they actively detract from the small trickle of believeability that remains.  Despite the fact that most games are built around a compelling mechanic, many developers feel the need to wrap a nonsensical narrative around the core gameplay.  Shooting bugs from behind cover is nice, but why don't you save the world too?  It's difficult for me to continue to accept such route and non-essential storytelling in a medium that isn't overflowing with great examples of it.  You don't often see developers forgiven for reaching with gameplay mechanics, but a poorly written or poorly told story is forgiven without question.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=52&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/04/02/how-much-farther-games-still-have-to-evolve/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">variablegear</media:title>
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		<item>
		<title>The Pros and Cons of Creating a Game Series and the Impact of Fanatical Gamers on Those Franchises.</title>
		<link>http://generationabxy.wordpress.com/2009/03/13/the-pros-and-cons-of-creating-a-game-series-and-the-impact-of-fanatical-gamers-on-those-franchises/</link>
		<comments>http://generationabxy.wordpress.com/2009/03/13/the-pros-and-cons-of-creating-a-game-series-and-the-impact-of-fanatical-gamers-on-those-franchises/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 14:22:10 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Franchises]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Survival Horror]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=40</guid>
		<description><![CDATA[Resident Evil 5 has become a divisive game.   A far cry from the overwhelming praise that announced the launch of Resident Evil 4, the response to Resident Evil 5 has been lukewarm at best and underwhelming at worst.  The reasons for this are varied, but the most common refrain has been that Resident Evil 5 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=40&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/03/13/the-pros-and-cons-of-creating-a-game-series-and-the-impact-of-fanatical-gamers-on-those-franchises/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">variablegear</media:title>
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		<item>
		<title>Watchmen: A review of the movie currently in theaters.</title>
		<link>http://generationabxy.wordpress.com/2009/03/09/watchmen-a-review-of-the-movie-currently-in-theaters/</link>
		<comments>http://generationabxy.wordpress.com/2009/03/09/watchmen-a-review-of-the-movie-currently-in-theaters/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 03:57:15 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[Graphic Novel]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=26</guid>
		<description><![CDATA[Disclaimer: This review will be spoiler-heavy.  If you have not read Watchmen in graphic novel form, or are planning to see the film version in theaters, and you want to go in with little to no expectations, turn back now.  I&#8217;d also like to make clear  my allegiance to the graphic novel version of Watchmen.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=26&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/03/09/watchmen-a-review-of-the-movie-currently-in-theaters/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<title>An attack on non-linearity and those who would like it if it existed.</title>
		<link>http://generationabxy.wordpress.com/2009/03/09/an-attack-on-nonlinearity-and/</link>
		<comments>http://generationabxy.wordpress.com/2009/03/09/an-attack-on-nonlinearity-and/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 09:55:20 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=21</guid>
		<description><![CDATA[In our modern age of gaming, linear has become a dirty word.  Games that are completely linear are frowned upon as poorly-designed relics of the past.  A game like No More Heroes may be reviewed poorly by certain outlets because of its inherant linearity, while a game like Grand Theft Auto IV may be celebrated by those same outlets because of its inherant nonlinearity.  However, the fact remains that every game is linear, every action programmed, along with its reaction.  Each move the player makes is quantified.  All games have at their disposal is their ability to make it difficult to discern just how closely the player is following the script.  Their only ally is the curtain.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=21&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/03/09/an-attack-on-nonlinearity-and/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">variablegear</media:title>
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		<title>In a time of trouble, it&#8217;s easiest to blame the newer faces in the crowd.</title>
		<link>http://generationabxy.wordpress.com/2009/03/06/in-a-time-of-trouble-its-easiest-to-blame-the-newer-faces-in-the-crowd/</link>
		<comments>http://generationabxy.wordpress.com/2009/03/06/in-a-time-of-trouble-its-easiest-to-blame-the-newer-faces-in-the-crowd/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 07:28:32 +0000</pubDate>
		<dc:creator>variablegear</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Hardcore]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://generationabxy.wordpress.com/?p=11</guid>
		<description><![CDATA[[polldaddy poll=1429823]


Game publishers and developers in the modern age have come to realize, finally, that this casual market can, in fact, enable a lot of interesting experiments.  From games about keeping your mental faculties sharp, to games about cooking, to productivity software that makes no effort to be qualified as a game; there has been an increase in the production of what the hardcore terms "casual games."  This term is hard to define.  From everything I can gather, games are not labeled casual or hardcore by their mechanics or their graphics alone.  If anything, the two features are mashed together inelegantly in order to arrive at a simplified explanation of what the game offers.  Surprisingly, this analysis is most often poked over by the hardcore, while the results will be useless for the casual crowd.  The hardcore crowd is dense enough to not realize the lack of importance of their work, and they continue to delve into the miscellanea that divides hardcore and casual games, despite the minimal impact their discussions have.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=generationabxy.wordpress.com&amp;blog=6847633&amp;post=11&amp;subd=generationabxy&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://generationabxy.wordpress.com/2009/03/06/in-a-time-of-trouble-its-easiest-to-blame-the-newer-faces-in-the-crowd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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